My Time Has Come
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A 2D puzzle game that draws players into a time-travel narrative. You play as Julia, a young woman facing imminent murder. To prevent it, you must explore the rooms of the Grand Hotel across two time periods. The game combines point-and-click elements with intricate puzzles, requiring you to switch between past and present, leveraging the split perspectives of the same room to solve challenges and move forward towards freedom.
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- Move with WASD
- Interact with E
- Change time with SPACE BAR
STORY
The Old Grand Hotel stood silent under the moon's cold gaze.
The corridors stretched endlessly, almost as if they were a trap made purposefully.
She had barely settled when a series of aggressive poundings echoed through the door.
Fear gripped her heart as the knocks grew louder, more insistent.
Louder and more insistent.
Julia (voice trembling): "Who's there?β
As the door creaked open just a fraction, a dark silhouette barely discernible…
Julia: β...β
Julia: βPlease…β
Julia: βNoβ
Julio: βLeave me alone!"
The darkness spilled into the room, accompanied by grotesque, viscous sounds. Julia huddled in the corner.
ItΒ΄s skin, a mottled blend of slick, eerie textures and pulsating veins. It moved with a nauseating slither, each movement accompanied by a wet, squelching sound.
This voice—no, this sound—is not that of a human being.
It was... still is, a sound so inconceivably horrible that it could only be of a demon.
Julia: βDo you know what a demonβs voice is?β
Julia: βDo you know what a demonβs voice is?β
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- Kelsy Barredo - Game Writer & Level Designer
- Irena Barba - Artist
- Adriana Vilcapoma - Artist
- Jannire Trujillo - Developer
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Comments
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Tips for those who also did not understand how to play it. We are looking at two clues in the first world. Switch to the second space bar. One of the puzzles on the carpet. Move between the elements using the W and S keys. All three elements are moving. Although I didn't understand the logic of which one of them would start moving. Switching between them did not take turns. It seems to be a portrait in profile.
In the puzzle with the lock, the movement between the elements through A and D. The password can be understood by the clock on the hint elements. Although you won't understand it the first time. At two timer the hands are poorly drawn in terms of length. It does not read where the hour is and where the minute is. I've tried many different combinations. Next, I have a bug with layering the image of a hint with a large clock on the world. After sitting for about half an hour over this game, going over the combinations in my notebook and the game, I got tired and quit.
I got tired of the music very quickly. She's not scary. She's annoying.
The style is pleasant. Visual language only confuses. The character goes for the map and half for the items. Without reading the description, the basic mechanics and plot are incomprehensible. The plot here is interesting. As they say, "The idea is interesting, but the implementation failed."