Tips for those who also did not understand how to play it. We are looking at two clues in the first world. Switch to the second space bar. One of the puzzles on the carpet. Move between the elements using the W and S keys. All three elements are moving. Although I didn't understand the logic of which one of them would start moving. Switching between them did not take turns. It seems to be a portrait in profile.
In the puzzle with the lock, the movement between the elements through A and D. The password can be understood by the clock on the hint elements. Although you won't understand it the first time. At two timer the hands are poorly drawn in terms of length. It does not read where the hour is and where the minute is. I've tried many different combinations. Next, I have a bug with layering the image of a hint with a large clock on the world. After sitting for about half an hour over this game, going over the combinations in my notebook and the game, I got tired and quit.
I got tired of the music very quickly. She's not scary. She's annoying. The style is pleasant. Visual language only confuses. The character goes for the map and half for the items. Without reading the description, the basic mechanics and plot are incomprehensible. The plot here is interesting. As they say, "The idea is interesting, but the implementation failed."
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Tips for those who also did not understand how to play it. We are looking at two clues in the first world. Switch to the second space bar. One of the puzzles on the carpet. Move between the elements using the W and S keys. All three elements are moving. Although I didn't understand the logic of which one of them would start moving. Switching between them did not take turns. It seems to be a portrait in profile.
In the puzzle with the lock, the movement between the elements through A and D. The password can be understood by the clock on the hint elements. Although you won't understand it the first time. At two timer the hands are poorly drawn in terms of length. It does not read where the hour is and where the minute is. I've tried many different combinations. Next, I have a bug with layering the image of a hint with a large clock on the world. After sitting for about half an hour over this game, going over the combinations in my notebook and the game, I got tired and quit.
I got tired of the music very quickly. She's not scary. She's annoying.
The style is pleasant. Visual language only confuses. The character goes for the map and half for the items. Without reading the description, the basic mechanics and plot are incomprehensible. The plot here is interesting. As they say, "The idea is interesting, but the implementation failed."